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 new game styles for cod4

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PostSubject: new game styles for cod4   Sat Jul 12, 2008 11:13 pm

Thanks to everyone who commented, sent in emails, or contacted me via other means; including the epic presentation I received via the mail this morning containing an entire breakdown of a new game mode complete with a full-size fold out poster (thanks Ian!!).

I received a lot of great suggestions and feedback regarding new playlists you guys would like to see, and this weekend Iím going to be hosting a series of private matches in Call of Duty 4 to test them out. So if you havenít already, be sure to drop me a message on Xbox Live / PSN as Iíll be cleaning off room on my friends list and inviting anyone interested to help out this weekend.

Some of the gametypes weíre going to test out this weekend are:

Bare-bones Team Deathmatch

No more excuses. No more blaming Martyrdom or Juggernaut for your lack of skills and kills. Bare Bones Team Deathmatch eliminates the excuses and takes it back to basics with standard Team Deathmatch with no perks, no kill streak rewards. Just you, your skill, and your weapons.

Hardcore HQ

Hardcore HQ requires a lot more than just spamming the HQ position with nades and running in guns blazing. Hardcore HQ encourages more tactical gameplay and communication to win with increased damage, no HUD elements, and friendly fire on.

Classic Search and Destroy

Call of Duty 2 style, with both teams starting with bombs and objectives to defend adding an entire new layer of tactics and planning to the matches as you have to not only blow up their objective, but stop yourís from being destroyed as well in the same match. Classic Search and Destroy returns the rush of defending an objective while attempting to destroy theirs.

Hardcore FFA

Even faster paced Free For Alls, where every bullet counts and playing smart is key for a solid k/d ratio. Standard Free for All rules, with Hardcore mode enabled for extra damage, no HUD, and no health re-gen.

óĖ

Thatís the plan for this weekend. Iíll be setting up private rooms all weekend long and inviting everyone online and interested into the lobby to test them out. If we all like them, then come Monday when I get back to the studio, weíre going to work on adding them as new playlists.

If all goes well, Iíd like to make this a weekly weekend event with you guys, where we log on every Saturday to try out new stuff you guys come up with, what we like stays, what we donít goes! So log on this weekend to Call of Duty 4: Modern Warfare, send me a friend request or a message letting me know you want to play, and letís get some games going testing these out. See you online this weekend!

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PostSubject: Re: new game styles for cod4   Tue Jul 15, 2008 12:42 pm

Some of the gametypes weíre going to test out this weekend are:

Bare-bones Team Deathmatch

No more excuses. No more blaming Martyrdom or Juggernaut for your lack of skills and kills. Bare Bones Team Deathmatch eliminates the excuses and takes it back to basics with standard Team Deathmatch with no perks, no kill streak rewards. Just you, your skill, and your weapons.

Hardcore HQ

Hardcore HQ requires a lot more than just spamming the HQ position with nades and running in guns blazing. Hardcore HQ encourages more tactical gameplay and communication to win with increased damage, no HUD elements, and friendly fire on.

Multi-bomb Search and Destroy

Multi-bomb Search and Destroy starts every member of the attacking team with a bomb. So everyone has the opportunity to plant if theyíre good enough.

Hardcore FFA

Even faster paced Free For Alls, where every bullet counts and playing smart is key for a solid k/d ratio. Standard Free for All rules, with Hardcore mode enabled for extra damage, no HUD, and no health re-gen.

This comming weekend we hope unitedkillas will test out some of these game modes with the IW lads and other clans across the world


Also see robs new pages on youtube at :http://www.pwnordie.com/fourzerotwo

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new game styles for cod4
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